Indicadores sobre Helldivers 2 Gameplay Você Deve Saber
The ragdoll physics, the friendly fire and the comedy timing. At first you joke about fighting for democracy but by the end of your first session you will join the cause unironically. For example one mission requires you to escort scientists. However if they die you get less rewards. When one did get blown up and I shouted "Pelo our money." instead of "No, we lost a scientist." This game is fresh of breath air and is a benchmark on a coop shooter. I'm happily put countless hours into this game.
It is now up to you, Helldiver, to don your cape and take back Super Earth’s colonies once and for all. You will be fighting these vile, freedom-hating foes on two fronts, as Super Earth works to implement a solution to the Terminid scourge.
The best shooters encourage players to take part in a way that suits the game’s tone and universe, and Helldivers 2 is certainly one of them. You play in a sort of demented panic, calling in airstrikes with abandon and getting through ammo so fast you end up carrying huge backpacks of the stuff everywhere you go.
The game is still as chaotic and as fun as the first game. With the added caveat that the game is now third-person so that you don’t commit as much friendly fire as before. Of course, this isn’t to say that the game doesn’t have friendly fire or even self-inflicted damage, but that’s part of the fun.
If you’ve ever fantasised about starring in your own version of Paul Verhoeven’s blistering sci-fi satire Starship Troopers, you can now rest easy: your wish has been answered. Helldivers 2, the sequel to the 2015 topdown co-op shooter, is an em linha game in which beefy space marines blast down to alien planets and, spurred on by jingoistic slogans, pulverise anything that moves with super hi-tech weaponry.
The same faster-than-light travel technology, heroically liberated from the Illuminates, that gave Super Earth access to the galaxy, has since been used to colonize it. This period has come to be known as The Great Democratization.
After your Helldiver defrosts on your ship, you and your squadmates must prepare for a mission by customizing your armor, your weapons, and your stratagems together.Â
offers the opportunity to customize your weaponry to your playstyle, so you’re free to play around and find a style that suits you so you can confidently take part in the Galactic War.Â
Even if you’re playing on easy you’ll want to nab all samples and yellow beams you find. Those yellow beams give you credits for better unlocks, including the kind you can pay for in the shop, and don’t worry if your buddy gets to them first. The contents will be distributed to your team.
Grab them and throw them to a prime position to take out as many enemies as possible. There are even artillery weapons that you get back em linha as part of side objectives during operations. These can be filled with missiles that can then be called in as a Stratagem wherever you are.
Playing with strangers can be troublesome, but teamwork is key in Helldivers. Put on a headset and try to communicate with your teammates. You may be surprised at how friendly others can be in the game.
Those small details contrast against the environment especially nicely because of the game's use of relatively high-resolution shadowmaps. Other elements of the lighting perhaps don't fare as well. The worlds are generally lit convincingly enough, but when you get up close you can spot some light leak in places, and shadowed regions tend to have a bit of a flat look. I'm not sure we're looking at pre-calculated, 'baked' lighting. I think instead we're seeing the typical mix of screen-space ambient occlusion and shadowmaps to shade in some of those finer details, which works well for the big picture stuff but doesn't hold up quite as well on close examination. The same can be said for reflections, which exhibit typical screen-space reflection 'skirting'. After surveying the game's graphical tech, I wasn't quite sure what we were looking at. UE4 seemed like an obvious choice, but it didn't Helldivers 2 Gameplay seem well-suited for this kind of big multiplayer game with open-world environments.
As with all Automaton units, the plodding Hulk is brainlessly optimized to do nothing except deliver heavy firepower.
The quality level is high, presenting without obvious aliasing, even on the PS5 in its performance mode. The clouds are also volumetric in nature, at least at lower levels of the atmosphere, and resolve without distracting artifacting. Low-lying fog also appears to be part of the equation, with ground-level fog often giving planets a certain ethereal quality. Environmental density is impressive. There's a lot of scattered rocks, shrubs, and tufts of grass throughout the various planets. Given the size and scope of the game I have to imagine that procedural systems have been used extensively here, but the final results look quite natural. Foliage in particular can be generously placed, with some especially verdant garden worlds. I did note animation issues with the foliage on at least one planet but on a more macro level, lighting and assets come together to make each world feel distinct, giving each environment some nice vistas.